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Post by kitendoc on Jul 18, 2006 8:55:09 GMT -5
After seeing some great game ideas, I thought of keeping cool for the summer by posting up a snowboard racing game.
Camp Lazlo Snowboarding
Lazlo and the rest of the gang go snowboarding in this crazy, Snowboard Kids-style game. Snowboard down Mt. Whitehead or any other slopes.
Rated E for Everyone
Price: $40.00
Systems: PS3/PS2/Xbox/Xbox 360/Gamecube/Wii
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Post by SpartanGuy88 on Jul 18, 2006 9:01:49 GMT -5
I almost forgot:
Different outfits for each character:
Lazlo Normal Director Winter Dr. Shazlo
Raj Normal Linderhosen Winter I <3 Camp Kidney Day Shirt
Clam Normal Jumping Bean Winter Hippi Outfit (Irreconciable Dungfrences)
Edward Normal The Duke of Lice Winter Tomato Scout
Patsy Normal Ms. Fru Fru dress Winter Snake Hunter
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Post by kitendoc on Jul 18, 2006 9:04:29 GMT -5
Cool. Mine will have different outfits, but they will be brand new outfits.
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Seth
Newbie Badge
SETH
Posts: 28
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Post by Seth on Jul 18, 2006 12:54:40 GMT -5
if i were to create a camp lazlo game,id put raj,clam and l-a-z-l-o in it,of course and there would be dinosaurs and robots in it id have some people from fosters home for imaginary friends in there too,so you could kill off a couple of people.the bosses would be a trex, agiant robot with a discintegrator ray, agiant mutated venus fly trap, a megalania which was a giant komodo dragon that lived in australia during the plieostene period,then abig spider and a final boss who has no name so he would be quoted as ?.he would be kind of like the magician in house of the dead video games.id put it on the x box and ps2 the plot would be that a mess up in the creation of the universe(the big bang)a mess up caused the creation of ?.his purpose was to destroy every living thing in the universes including grass.in the end the only matter left would be the earth and the sun.? destroyed everything else thus the night sky would have no stars or planets or the moon.? could be destroyed only one way. aslow death. he is impervious to bullets explosives and other stuff only acid or being beaten to death could kill him it be on ps2 and xbox price $40.rating-i dont know either t or m
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Post by rejoje on Jul 28, 2006 16:51:34 GMT -5
My game is Camp Quest on GBA
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Post by Sid Squirrelton on Aug 18, 2006 22:43:02 GMT -5
Really? Let's hear it.
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Post by kitendoc on Aug 19, 2006 10:16:25 GMT -5
^Don't bother. He's already banned.
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Post by Sid Squirrelton on Aug 19, 2006 16:30:48 GMT -5
Well then, here's MY idea for a game. Sid The Zombie. So Much For Girl Power. Platform:XBox 360, Nintendo Wii. Genre:Action/Adventure. ESRB:M. Plot:Years ago, Sid Squirrelton was a Bean Scout who came with the other Bean Scouts to Acorn Flats for an annual series of games. After Sid took the Tree Climbing Trophy for another year from Acorn Flats, he mysteriously disappeared. Nobody knew what happened, but the Bean Scouts suspected the Squirrel Scouts, since Sid winning the trophy would tend to annoy them. Now it's today, when Patsy, Nina, & Gretchen are in Acorn Flats. The Squirrel Scouts were on a field trip on Itchy Island. However, Itchy Island, as it turns out, is the final resting place of Sid Squirrelton. When Sid bursts out of the ground, he has no idea who killed him or why he came back. All he knows is he's quite a way away from Acorn Flats, & that eating a Squirrel Scouts brain would make him feel a lot better. Eating the brians of Squirrel Scouts & commanding an army of zombies has given Sid a feeling of justice, & sees no reason to stop until all of Acorn Flats has felt his brand of justice. However, the Squirrel Scouts will not take this sitting down. The tension mounts until eventually the camp explodes into a full-scale Squirrel Scout vs. Zombie war. Tagline:Time the Squirrel Scouts had a reality check. Controls. Xbox.
Sid on foot.
X button:Attack.
Y button:Eat brains/commandeer a vehicle/perform any other task when prompted.
B button:Unholy Flatulence.
A button:Jump.
R button:Intestine lasso.
L button:Vengeful Flame.
Black button:Possessing Hand.
White Button:Bowling Sputum Head.
Left Stick:Move Sid. Click & hold it to duck.
Right Stick:Rotate Camera.
Start button:Pause.
Possession Victim On Foot.
Control Stick:Move. Click down & hold to duck.
R button:Fire weapon. (won't work if weapon isn't projectile)
X button:Swing weapon. (won't work if weapon isn't melee)
A button:Jump.
Black button:Depossess victim.
B button:Draw/holster weapon.
Y button:Break enemy's neck.
Right button:Aim.
Vehicle controls.
Left Stick.:Accellerate forward/backward.
Right Stick:Steer.
Y button:Exit vehicle.
R button:Fire weapon if the vehicle has any.
Felt the last post was a little long. Here's the Wiimote's controls.
Sid on foot.
Control Stick:Move Sid.
Accellerometer:Rotate camera.
Wiimote Motion Sensor:Attack.
A button:Eat victim's brain.
D-Pad up:Intestine lasso.
D-Pad down:Unholy Flatulence.
D-Pad right:Vengeful Flame.
D-Pad left:Bowling Sputum Head.
B button:Arm rip/drop arm.
+ Button:Pause.
- Button:Open/close map.
1 button:Possessing Hand.
2 button:Enter vehicle.
Z1 button:Crouch.
Z2 button:Sprint.
Possessed victim on foot.
Control stick:Move.
Accellerometer:Rotate Camera.
Z1 button:Crouch.
Z2 button:Sprint.
A button:Fire Weapon.(will not work if weapon is not projectile)
B button:Swing weapon.(will not work if weapon is not melee.)
D-Pad up:Break enemy's neck.
D-Pad right:Draw weapon.
D-Pad left:Holster weapon.
D-Pad down:Jump.
+ button:Pause.
- button:Release possession victim.
Vehicle controls.
Wiimote on the side.
Tilt left:Turn left.
Tilt right:Turn right.
Push forward:Accellerate.
Pull back:Reverse.
A button:Fire weapon if the vehicle has any.
+ button:Pause.
You like the game idea for both this & the last post?
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Post by kitendoc on Aug 19, 2006 17:06:47 GMT -5
That's good, but you double posted.
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Post by Sid Squirrelton on Aug 19, 2006 18:52:31 GMT -5
Yeah, I felt I had to. Once, on GameFAQS, I couldn't post because the message was too long.
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Post by Sanna on Aug 19, 2006 21:12:18 GMT -5
Yeah, I felt I had to. Once, on GameFAQS, I couldn't post because the message was too long. Well you should have just combined both posts anyway. I was able to do it and even put the weird unecessary VERY long controls into a spoiler tag. I really suggest you read the rules. You got yourself one strike bucko 2 more and a temp ban will be issued on your account! As for the game idea... ehh.. it seems like a copy of the usual zombie games to me exceppt with CL... not too thrilled.
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Post by Sid Squirrelton on Aug 19, 2006 21:19:40 GMT -5
Uh, well how do I get rid of the strike?
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Post by Sanna on Aug 19, 2006 21:37:21 GMT -5
Uh, well how do I get rid of the strike? You have to wait until the strike reset date comes (which is around October) and if you acculmulate 3 strikes then it's a temp ban. Furhter more rule breakage then it's a permanent ban. Or when one of the staff just had enough of the rule breaker because we sometimes like ignore the really stupid posts that breaks the "Do no be stupid" rule or something. As long as you keep following the rules you have nothing to worry about. Just be smart, read the rules and don't act really... bleh. Anyways let's get this on-topic! Maybe some real life simulation of CL. Like the sims except you can make your own character and do CL things in the CL universe. Or something... I would be so addicted if a CL game like that existed.
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Post by Sid Squirrelton on Aug 19, 2006 23:52:28 GMT -5
Sure, if Will Wright thinks so.
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Post by thewatcher on Aug 20, 2006 1:42:58 GMT -5
If I were to make a CL game, it would most definitely involve Half-Life and/or Half-Life 2. Heck, it's probably unavoidable, seeing as the HL series are my most favorite games currently...
An example:
Name: (undecided) Will probably be part of a bigger project, involving other HL/HL2 influenced adventures of other characters (most notably those of Cartoon Network ;D)
Console: PC (computer)
Rating: M for Mature (17+) [Content: Intense violence, blood & gore, mild/strong language, frightening experiences, Satanic influence/theme (which is near the end of the game)]
Description:
The Combine (from HL2) unexpectedly take over Acorn Flats (and not hesitating to kill everyone there), turning it into a heavily guarded outpost. A massive underground base would be built underneath the camp, which would contain research labs, and many other big, important things that the Combine would rather keep hidden. Someone would have to infiltrate the Combine-controlled Acorn Flats, get inside the underground facility, and destroy it (thus destroying Acorn Flats and everything within a short radius of the base). All of Prickley Pines won't be vaporized (including Camp Kidney), but will be left in shambles from when the Combine took over and tried to turn everything into a zombie infested wasteland (just like what happened to Ravenholm, in HL2).
This will not be part of the HL storyline, because if it was, Prickley Pines (and everything in the general area) would be an alien-infested wasteland, ever since the events of the Black Mesa Incident...
Actually, this is a full-fledged idea now, but I think that's enough info on a pending project I have planned currently. I may post more of the game's idea, if anyone's interested...
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